Story
I have the basic story for my interactive graphics project. the story is based upon a rumour that in WW2 the nazi's were running experiments to create "super soldiers". Their theory was to mix attack dog genes with human genes, this then goes wrong and the subjects become strong and aggressive towards everyone, even family members. The house is going to contain a underground area which is where these tests took place, the player is going to learn the back story of the house through notes, pictures, and hopefully puzzle solving if i am able to use the software to the level. I gained this idea from personal research of WW2 and the technologies that were being tested as this interests me, but there is also a film that is a lot different but still with the same styled rumours called The Outpost.
(i have decided to possibly narrow this down as the time we have and due to the story not being the main focus of this assignment, this will also make it easier to work on the relativity of the interactiveness)
Sound
i understand that sound is a huge part of creating a immersive story. Firstly ambient sounds. i understand that this is to try and create the atmosphere and show the characters surroundings through just the sound.due to the nature of a "mystery house" im going to try and create ambient sounds like this -
http://www.youtube.com/watch?v=SOgD0OgFEzA this is a video showing the ambient sound used in the video game Amnesia: The Dark Decent, this is a horror game which was developed by indie game producers Frictional Games.
Spot sounds - for spot sounds i was thinking of creating a different sound for each object/item that you can interact with, for example hovering over a door with the mouse will give a different sound to hovering over a piece of glass etc.. i was also planning on creating two sounds for each interaction and having them play at different phases of interaction, for example, if the player hovers over a door, a sound such as the turning of a door handle will play, then they will trigger the second phase of the sounds once they select the door, so the door opening and closing sound would then play. I have decided to do somthing like this so that it adds to the immersion of the game as it is as though your mouse/cursor is the players and grabbing objects and then deciding weather to investigate further.
Graphics
In my interactive media i am wanting a steam-punk style of graphics within my interactive media piece. like this concept art from a new video game called Dishonored.
I feel like the steam punk styled graphics will help create a mysteious and haunted feel